[artinfo] The MediaArtResearch Thesaurus is online
Image Science
Image.Science at donau-uni.ac.at
Thu Jul 20 12:54:25 CEST 2017
THE MEDIA ART RESEARCH THESAURUS IS ONLINE!
<file://org2/COMMON/TEAM/DBW/PR_Marketing/Mailinglisten/MailinglistenPostings/www.digitalartarchive.at>www.digitalartarchive.at
The ARCHIVE OF DIGITAL ART is pleased to announce
the official publication of the MEDIA ART
RESEARCH THESAURUS, the innovational achievement
of a 3-year project supported by the Austrian
Science Fund (FWF)!
Just accepted by Leonardo (preprint)
https://www.academia.edu/33653398/Documenting_MediaArt_A_WEB_2.0-Archive_and_Bridging_Thesaurus_for_MediaArtHistories
DOING KEYWORD-BASED MEDIA ART HISTORIES
Based on a newly developed keyword index of terms
selected by expert critique, the MEDIA ART
RESEARCH THESAURUS enables the comparative
analyses of contemporary Digital Art and its art
historical predecessors. The THESAURUS'
cross-database search function, for what is
called federated or meta-searching, makes visible
the genealogical conflictions and correspondences
between Digital Art's 1) AESTHETICS, 2) SUBJECT,
and 3) TECHNOLOGY.
With the robust semantic interoperability of the
THESAURUS, user queries link simultaneously
across resources (including an expanded
documentation of digitized image, text, and
video); domains (the ARCHIVE OF DIGITAL ART, as
well as the online graphic print collection of
GÖTTWEIG ABBEY-with further historical databases
coming soon!); and communities (of both artists
and scholars). Innovated as an effective tool for
DIGITAL HUMANITIES, this keyword-'bridging'
THESAURUS supports researchers at the
intersection of art, science, and technology in
creating original MEDIA ART HISTORIES.
USING THE THESAURUS
The MEDIA ART RESEARCH THESAURUS encompasses
keywords both at the cutting edge of Digital
Art-a field also known as Media Art or 'New'
Media Art-as well from 'traditional' art history.
Organized into a 'tree-like' taxonomical
structure, the broad comprehensive categories of
the THESAURUS divide into increasingly specific
subcategories-as in the manner of genus/species,
whole/part, or class/instance. As exemplified in
the "Panorama" case study sketched below, a
user's search path might trace "Aesthetics" >
"Panoramic," "Subject" > "Arts and Visual
Culture" > "Panorama," or "Technology" >
"Display" > "Electronic Display" > "Projection
Screen." Users can depart from any individual
keyword location, discovering terms higher,
lower, or related, as defined by the hierarchical
order of the controlled vocabulary, in scope
notes, and through case studies.
As metadata, the THESARUS' keywords allow for
content indexing (in) and content retrieval
(from) the ARCHIVE OF DIGITAL ART (ADA), as well
as the online graphic print collection of
GÖTTWEIG ABBEY (GSSG). Each keyword links image
JPEG-, text PDF-, and video MP4- formatted
resources, and in ADA a 'expanded concept of
documentation' spanning from installation
iterations, and production processes, to
information and schematics under the broad
category of TECHNOLOGY with specific
subcategories for SOFTWARE, HARDWARE, INTERFACE,
and DISPLAY.
Users of the THESAURUS, in performing
cross-database keyword searches, create and
re-create database resources from the ARCHIVE OF
DIGITAL ART and GÖTTWEIG ABBEY. Keyword metadata
together with these information objects
semantically represent MEDIA ART HISTORIES, such
that the initial critical analysis of the
THESAURUS structure naturally entangles image,
text, and video documents with notions such as
cause, subject, and time. Thus, user queries
navigate combinatorial narratives and new MEDIA
ART HISTORIES that can be saved on a visual
pin-board or LIGHT BOX feature, and published in
an online exhibition for a wide variety of
applications from scientific or art-based
research to educational or public outreach.
DEVELOPING THE THESAURUS
As a hierarchically organized semantic
classification schema, the THESAURUS explicitly
represents the relationship between diverse
ranges of cross-cultural, inter-disciplinary, and
trans-historical terms. To best describe its
specific knowledge domain of Media Art, the
THESAURUS is limited in scope to 400 individual
terms for a field comprehensiveness that also
promotes usability. The continuously fluxing
terminologies of Digital Art, such as "Interface"
or "Panoramatic," are included along with
relatively fixed lexicons of classical art
history, like "Body" or Landscape." Thus, the
THESAURUS serves a bridge-building function
between the art forms such as Bio, Net, and
Virtual Art and those like lithography, painting,
and textile.
To develop the THESAURUS, our experts surveyed
four primary resource groups: 1) 'Traditional'
art history vocabularies, such as Iconclass,
Getty Art and Architecture Thesaurus (AAT),
Warburg Subject Index demonstrated, respectively,
an alphanumeric classification scheme designed
for the iconography of art, a structured
thesaurus used for describing items of art,
architecture, and material culture that contains
only generic terms, and an index of
iconographical terms. 2) Digital Art databases
established since year 2000 then provided a
field-specific expansion of these art historical
terms and concepts, though The Dictionnaire des
Arts Médiatiques, GAMA, Daniel Langlois
Foundation, and Netzspannung, have all either
lost key researchers, had funding expired, or
were eventually terminated. 3) As forums and
catalysts for the contemporary discourses and
innovative technologies central to Digital Art,
festivals such as Ars Electronica, Inter-Society
for the Electronic Arts (ISEA), and Transmediale,
and their range of materials from official
publications to professional interviews, were
taken into account. And, lastly, 4) premier
literature from the leading publishers of Digital
Art was evaluated on the basis of its indexes,
peer-reviewed keywords that 'map' some of the
most valuated topics in the field.
CASE STUDY: PANORAMA IN DIGITAL AND GRAPHIC ART
The THESAURUS semantically links artworks on the
ARCHIVE OF DIGITAL ART (ADA) as well as the
online graphic print collection of GÖTTWEIG ABBEY
(GSSG), and serves as user interface. Given the
GSSG's curation and content, a provenance of
ideas for Digital Art can be singularly traced
through its graphic prints. These document
resources are viewable not only as artworks, but
information-carrying visual media. In their day
central to the production of knowledge, the
graphic prints of the GSSG collection represent
many of the inspirations, innovations, and
inventions in disciplines such as architecture,
astronomy, biology, botany, medicine, and
psychology that preceded Digital Art.
Systematically archived in the early 18th century
from across Europe by Abbot Gottfried Bessel,
conservationist, diplomat, and patron of the
arts, Renaissance and Baroque woodcuts,
engravings, and lithographs constitute the heart
of the GÖTTWEIG ABBEY COLLECTION. With over
30,000 prints, this preserves not only one of the
most encompassing private holdings in Austria,
but realizes the Enlightenment ideal of
encyclopaedic knowledge.
To introduce you to the keyword search function
on ADA and the MEDIA ART RESEARCH THESAURUS, we
present you with the keyword "Panorama" and its
Histories:
Virtual Reality, immersive spaces of knowledge,
memory theatre, and digital games - the idea of
panoramic illusion is omnipresent in Digital Art.
Renowned digital artists from Jeffrey SHAW in his
immersive ceiling projections to Char DAVIES'
immersive virtual spaces, Maurice BENAYOUN to
KNOWBOTIC RESEARCH, all investigate the panorama
in their work. And now, through the MEDIA ART
RESEARCH THESAURUS, researches are able to
investigate these Digital Artworks as documented
on the ARCHIVE OF DIGITAL ART in discourse with
classic art historical objects.
In 1787, Irish painter Robert Barker patented the
process that later came to be known as the
pan-orama ("all-view"). Based on a military
precise view, he developed a system of curves on
the concave surface of a picture so that the
landscape, when viewed from a central platform at
a certain elevation, appeared accurate and
undistorted. Yet, blurring the boundary between
real and illusionary space is a pictorial process
but a fascination, an idea seen throughout
European art history from the early Renaissance
all the way to the Digital Art of today!
Research on ADA and the MEDIA ART RESEARCH THESAURUS
+ FIND art works from Graphic prints to Digital
Art for the Keyword 'panorama' on MediaArt
research Thesaurus!
+ BROWSE through ADA's bibliography for literature on 'panorama'!
+ SEARCH for artists, artworks and events related to 'panorama' on ADA!
The ARCHIVE OF DIGITAL ART
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