[artinfo] Machinima - Games as Tools

Mediamatic Workshops workshops at mediamatic.net
Tue Aug 22 14:32:51 CEST 2006


Workshop Machinima ? Games as Tools
26 | 27 | 28 | 29 September 2006 @ Mediamatic

In the upcoming machinima workshop,  Mediamatic will mix
together filmmaking, 3D animation and game design.
Machinima is a new form of film making based on computer
games technology, initiated by independent filmmakers
slash do-it-yourself game developers.
In this 4-day workshop participants will make their own
machinima movies or game based projects, guided by
experienced machinimamakers and animators.

Machinima delivers traditional assets of big budget
filmmaking (things like fancy vehicles, large fantastic
sets, explosions and big-ass weaponry) in the hands of
smaller budget artists and media makers. By treating the
game?s point of view as a camera, the game space becomes
the set, the game characters turn into film actors, and
the gamer gets to be a director.

Trainers & speakers

Participants will be guided through machinima production
process by Friedrich Kirschner, Daniel van Gils and Jonas
Hielscher, 3 experts from the fields of game design and 3D
animation. Besides technical instructions on set design,
character creation, re-camming and post production, we
will focus on cinematic and artistic possibilites of
shooting film in 3d engines.

Target group

This workshop is intended for filmmakers, animators,
gamers and other media professionals, who are interested
in each others art and game-based projects. Some
experience with playing video games is helpfull, but not
essential.


More information can be found on
http://www.mediamatic.net/machinima
Mail your questions to workshops at mediamatic.nl or call
Klaas Kuitenbrouwer: +31 20 6389901



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