[artinfo] Fwd: [spectre] ISEA deadline extension
Andrea Szekeres
asz@c3.hu
Tue, 05 Mar 2002 18:36:56 +0100
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>To: spectre@mikrolisten.de
>From: Nina Czegledy <czegledy@interlog.com>
>Subject: [spectre] ISEA deadline extension
>Date: Tue, 5 Mar 2002 00:33:29 +0100
>
>PLEASE DISTRIBUTE
>thanks
>nina
>
>
>ISEA2002 NAGOYA deadline extension!!!
>
>Please note the deadline extension for the International Symposium
>on Electronic Art (ISEA2002 NAGOYA) to be held in Nagoya, Japan,
>in October 2002.
>
>The deadline for entries for papers, panels, roundtables, posters,
>institutional presentations, workshops, and tutorials by scientists,
>artistic experts, teachers, students, practicing artists, and other
>professionals has been extended until March 20 2002. Hard copies of paper
>abstracts and proposals for panels, roundtables, etc., must arrive on or
>before March 20 to be considered for the symposium.
>
>Thank you for your consideration.
>
>Sincerely,
>
>ISEA2002 Nagoya Office
>Nagoya Urban Institute Bldg.,
>2-15-16, Kanayama, Naka-ku, Nagoya
>460-0022 Japan
>FAX:+81-52-321-6066
>info@isea.jp
>
>-----
>CALL for Submission DEADLINE EXTENDED!! (MARCH 20 2002)
>
>Please send your complete submission by postal mail to:
>Attn: Yumiko Tatematsu
>ISEA2002 NAGOYA Office
>Nagoya Urban Institute Bldg.,
>2-15-16 Kanayama, Naka-ku,
>Nagoya 460-0022 Japan
>Fax +81-52-321-6066
>
>We would also like to ask you to send your application form and checklist by
>e-mail to:
>e-mail : apply@isea.jp
>beside complete submission.
>(We request that no originals be submitted, as materials will not be
>returned.)
>
>As soon as your material (tapes, etc.) has been received, we will e-mail to
>confirm our receipt of your submission.
>
>ISEA2002 NAGOYA[Orai]
>(The Eleventh International Symposium on Electronic Art)
> >From October 27 to October 31, 2002
>Nagoya, Japan
>URL : http//www.isea.jp/
>e-mail : info@isea.jp
>
>On October 27-31, 2001, the Eleventh International Symposium on Electronic
>Art (ISEA2002) will take place in the city of Nagoya, Japan. Organizers for
>this event are the ISEA2002 Steering Committee [MEDIASELECT, City of Nagoya,
>Nagoya Port Authority,etc] in partnership with the Inter-Society for the
>Electronic Arts (ISEA), ISEA Japan, artport Executive Committee, local
>universities, and others.
>The Inter-Society for the Electronic Arts was founded in 1990 and is
>currently based in Amersfoort, Netherlands. ISEA is an international
>non-profit organization dedicated to the promotion and development of the
>electronic arts.
>ISEA is committed to interdisciplinary and cross-cultural
>communication/cooperation between the arts and the fields of technology,
>science education, and industry. ISEA2002 proves to be a major international
>event for members of the artistic community involved with electronic arts.
>
>
>
>ISEA2002 NAGOYA[Orai] the first ISEA symposium in Asia, is expecting about
>1500 participants including artists, researchers, engineers, students, and
>presentations of over 200 papers and works from 30 countries around the
>world. Many related exhibitions, concerts, performances and other events are
>also planned to take place in the Nagoya area during the time of ISEA2002.
>
>ISEA2002 is committed to hosting an inclusive event, encompassing the many
>trends in electronic art throughout the world, including those with limited
>access to the latest technology and those working from a cultural context,
>which may be unfamiliar to the reviewers. Submissions to ISEA2002 from those
>who believe that a fuller understanding of the context of their work is
>needed for proper evaluation may attach supplemental information.
>Please mark this material clearly as supplemental.
>
>Members from communities that traditionally have been under-represented at
>ISEA are encouraged to identify the new perspectives that they can bring to
>ISEA2002.
>
>TARGET GROUPS
>This event ISEA2002 NAGOYA[Orai] is oriented toward many groups, ranging
>from specialists to the general public. ISEA2002 will offer Papers, Panels,
>Round Tables, Posters, and Institutional Presentations for scientists,
>artistic experts, and professionals. Workshops and Tutorials hold special
>interest for teachers, students, and practicing artists. Exhibitions,
>Performances, Concerts, and Electronic Theater, are also aimed at the
>cultural exchange program and are open to the public.
>
>STATEMENT OF PURPOSE
>ISEA is committed to interdisciplinary and cross-cultural
>communication/cooperation between the arts and the fields of new media
>technology, science, education and industry. The aim of the symposium and
>the parent organization (also called ISEA) is to systematically investigate
>the problems and potentials of electronic art and to further
>inter-disciplinary and inter-organizational cooperation. For the purpose of
>the symposium, Electronic Arts is defined as 'all art forms that use
>electronic technology as an essential prerequisite for their production'.
>The symposium will be held from Sunday, October 27th to Thursday, October
>31st in Nagoya, Japan.
>
>THEME
>[Orai] is a Japanese word that has many interpretations. It refers to
>comings and goings, communication, and contact, as well as streets and
>traffic. About 200 years ago, a book titled Nagoya Orai was compiled and
>published in Nagoya, which was used as a kind of textbook for teaching,
>writing, and development of literacy. Through discussions around art and its
>inter-disciplinary studies, ISEA2002 NAGOYA [Orai] hopes to provide an
>opportunity to create a new text and explore new forms of literacy in the
>electronically networked society.
>
>TOPICS
>Topics include theory, Internet & electronic society, art, design,
>architecture & urbanism, music, performing arts, programming & software,
>education & literacy as well as the 2002 special topics, [Orai].
>
>INTERNATIONAL PROGRAM COMMITTEE
>-Fuminori AKIBA (Japan)
>-Roy ASCOTT (UK)
>-Jeebesh BAGCHI (India)
>-Giselle BEIGUELMAN (Brazil)
>-Peter BEYLS (Belgium)
>-Iba ndiaye DIADJI (Senegal)
>-Sara DIAMOND (Canada)
>-Lily DIAZ (Finland)
>-Diana DOMINGUES (Brazil)
>-Masaki FUJIHATA (Japan)
>-Jean GAGNON (Canada)
>-Akemi ISHIJIMA (UK/Japan)
>-Akira IWATA (Japan)
>-Pamela JENNINGS (USA)
>-Machiko KUSAHARA (Japan)
>-Eun Sook KWAN (Korea)
>-Patrick LICHTY (USA)
>-Jose-Carlos MARIATEGUI (Peru)
>-Ryohei NAKATSU (Japan)
>-Fumihiro NONOMURA (Japan)
>-Sally Jane NORMAN (France/New Zealand)
>-Julianne PEARCE (Australia)
>-Wim van der PLAS (Netherlands) ISEA BOARD
>-Soh Yeong ROH (KOREA)
>-Niranjan RAJAH (Malaysia) ISEA BOARD
>-Masato SASAKI (Japan)
>-Shuddhabrata SENGUPTA (India)
>-Rejane SPITZ (Brazil)
>-STELARC (Australia)
>-Atau TANAKA (France) ISEA BOARD
>-Victoria VESNA (USA)
>-Todd WINKLER (USA)
>-Kwangyun WOHN (Korea)
>-Shigeki YOKOI (Japan)
>-Hiroshi YOSHIOKA (Japan)
>CALL FOR PAPERS ISEA2002 SYMPOSIUM
>
>ISEA2002 invites Papers to be given during the symposium.
>Proposals for Panels, Round Tables, Poster Sessions and Institutional
>Presentations are also welcome. All proposals must be directly related to
>the aforementioned topics.
>Proposals that relate to the special topics [Orai] are especially
>encouraged.
>
>-Papers can be short (20 minutes) or long (45 minutes). The Papers will be
>published in the ISEA2002 Proceedings, to be published for the event. All
>Papers must be original, unpublished and in English. Please note that only
>an abstract (maximum 500 words, both formats) is required by the deadline
>(March 20, 2002)
>
>After an initial screening, the pre-selected authors will be requested to
>send their full materials, including illustrations.
>-Panel proposals should contain a description of the planned panel members.
>-Round Tables are discussions that any participant can join (sign-up during
>the symposium), so no description of the planned panel members is required.
>-Poster Sessions are rather informal presentations of research or art
>practice, with the aid of audio-visual equipments. They are not meant as
>performances but as presentations of interesting examples in order to
>trigger discussion.
>-Institutional Presentations are meant to introduce institutes,
>organizations, festivals etc in the field of the electronic arts. In
>principle, all relevant proposals will be accepted, but it must be noted
>that presenters in this category have no free admission to the symposium.
>
>WORKSHOPS AND TUTORIALS
>During the ISEA2002 symposium, practitioners and educators will have the
>opportunities to share information through a series of workshops and
>tutorial sessions. Workshops involve the guided development of ideas and
>exploration of specific theoretical and practical topics in arts and
>technology. Likewise, tutorials offer the chance for students and educators
>to learn programs and techniques in a classroom setting. Proposals should
>include which format is desired, a concise description of the given workshop
>or tutorial class, the number of participants envisioned to participate, as
>well as a clearly defined listing of resources (technical and physical)
>required.
>
>----
>
>
><file://\\gigi:application%20form_E_papers.doc%20(WDBN\MSWD)%20(000334B7)>6a942.jpg<file://\\gigi:application%20form_E_papers.doc%20(WDBN\MSWD)%20(000334B7)>
>gigi:application form_E_papers.doc (WDBN/MSWD) (000334B7)
>
>
>______________________________________________
>SPECTRE list for media culture in Deep Europe
>Info, archive and help:
>http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
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<html>
<blockquote type=cite class=cite cite>To: spectre@mikrolisten.de<br>
From: Nina Czegledy <czegledy@interlog.com><br>
Subject: [spectre] ISEA deadline extension<br>
Date: Tue, 5 Mar 2002 00:33:29 +0100<br><br>
PLEASE DISTRIBUTE<br>
thanks<br>
nina<br>
<br>
<br>
ISEA2002 NAGOYA deadline extension!!!<br><br>
Please note the deadline extension for the International Symposium<br>
on Electronic Art (ISEA2002 NAGOYA) to be held in Nagoya, Japan,<br>
in October 2002.<br><br>
The deadline for entries for papers, panels, roundtables, posters,<br>
institutional presentations, workshops, and tutorials by
scientists,<br>
artistic experts, teachers, students, practicing artists, and other<br>
professionals has been extended until March 20 2002. Hard copies of
paper<br>
abstracts and proposals for panels, roundtables, etc., must arrive on
or<br>
before March 20 to be considered for the symposium.<br><br>
Thank you for your consideration.<br><br>
Sincerely,<br><br>
ISEA2002 Nagoya Office<br>
Nagoya Urban Institute Bldg.,<br>
2-15-16, Kanayama, Naka-ku, Nagoya<br>
460-0022 Japan<br>
FAX:+81-52-321-6066<br>
info@isea.jp<br><br>
-----<br>
CALL for Submission DEADLINE EXTENDED!! (MARCH 20 2002)<br><br>
Please send your complete submission by postal mail to:<br>
Attn: Yumiko Tatematsu<br>
ISEA2002 NAGOYA Office<br>
Nagoya Urban Institute Bldg.,<br>
2-15-16 Kanayama, Naka-ku,<br>
Nagoya 460-0022 Japan<br>
Fax +81-52-321-6066<br><br>
We would also like to ask you to send your application form and checklist
by<br>
e-mail to:<br>
e-mail : apply@isea.jp<br>
beside complete submission.<br>
(We request that no originals be submitted, as materials will not
be<br>
returned.)<br><br>
As soon as your material (tapes, etc.) has been received, we will e-mail
to<br>
confirm our receipt of your submission.<br><br>
ISEA2002 NAGOYA[Orai]<br>
(The Eleventh International Symposium on Electronic Art)<br>
>From October 27 to October 31, 2002<br>
Nagoya, Japan<br>
URL : http//www.isea.jp/<br>
e-mail : info@isea.jp<br><br>
On October 27-31, 2001, the Eleventh International Symposium on
Electronic<br>
Art (ISEA2002) will take place in the city of Nagoya, Japan. Organizers
for<br>
this event are the ISEA2002 Steering Committee [MEDIASELECT, City of
Nagoya,<br>
Nagoya Port Authority,etc] in partnership with the Inter-Society for
the<br>
Electronic Arts (ISEA), ISEA Japan, artport Executive Committee,
local<br>
universities, and others.<br>
The Inter-Society for the Electronic Arts was founded in 1990 and
is<br>
currently based in Amersfoort, Netherlands. ISEA is an
international<br>
non-profit organization dedicated to the promotion and development of
the<br>
electronic arts.<br>
ISEA is committed to interdisciplinary and cross-cultural<br>
communication/cooperation between the arts and the fields of
technology,<br>
science education, and industry. ISEA2002 proves to be a major
international<br>
event for members of the artistic community involved with electronic
arts.<br><br>
<br><br>
ISEA2002 NAGOYA[Orai] the first ISEA symposium in Asia, is expecting
about<br>
1500 participants including artists, researchers, engineers, students,
and<br>
presentations of over 200 papers and works from 30 countries around
the<br>
world. Many related exhibitions, concerts, performances and other events
are<br>
also planned to take place in the Nagoya area during the time of
ISEA2002.<br><br>
ISEA2002 is committed to hosting an inclusive event, encompassing the
many<br>
trends in electronic art throughout the world, including those with
limited<br>
access to the latest technology and those working from a cultural
context,<br>
which may be unfamiliar to the reviewers. Submissions to ISEA2002 from
those<br>
who believe that a fuller understanding of the context of their work
is<br>
needed for proper evaluation may attach supplemental information.<br>
Please mark this material clearly as supplemental.<br><br>
Members from communities that traditionally have been under-represented
at<br>
ISEA are encouraged to identify the new perspectives that they can bring
to<br>
ISEA2002.<br><br>
TARGET GROUPS<br>
This event ISEA2002 NAGOYA[Orai] is oriented toward many groups,
ranging<br>
from specialists to the general public. ISEA2002 will offer Papers,
Panels,<br>
Round Tables, Posters, and Institutional Presentations for
scientists,<br>
artistic experts, and professionals. Workshops and Tutorials hold
special<br>
interest for teachers, students, and practicing artists.
Exhibitions,<br>
Performances, Concerts, and Electronic Theater, are also aimed at
the<br>
cultural exchange program and are open to the public.<br><br>
STATEMENT OF PURPOSE<br>
ISEA is committed to interdisciplinary and cross-cultural<br>
communication/cooperation between the arts and the fields of new
media<br>
technology, science, education and industry. The aim of the symposium
and<br>
the parent organization (also called ISEA) is to systematically
investigate<br>
the problems and potentials of electronic art and to further<br>
inter-disciplinary and inter-organizational cooperation. For the purpose
of<br>
the symposium, Electronic Arts is defined as 'all art forms that
use<br>
electronic technology as an essential prerequisite for their
production'.<br>
The symposium will be held from Sunday, October 27th to Thursday,
October<br>
31st in Nagoya, Japan.<br><br>
THEME<br>
[Orai] is a Japanese word that has many interpretations. It refers
to<br>
comings and goings, communication, and contact, as well as streets
and<br>
traffic. About 200 years ago, a book titled Nagoya Orai was compiled
and<br>
published in Nagoya, which was used as a kind of textbook for
teaching,<br>
writing, and development of literacy. Through discussions around art and
its<br>
inter-disciplinary studies, ISEA2002 NAGOYA [Orai] hopes to provide
an<br>
opportunity to create a new text and explore new forms of literacy in
the<br>
electronically networked society.<br><br>
TOPICS<br>
Topics include theory, Internet & electronic society, art,
design,<br>
architecture & urbanism, music, performing arts, programming &
software,<br>
education & literacy as well as the 2002 special topics,
[Orai].<br><br>
INTERNATIONAL PROGRAM COMMITTEE<br>
-Fuminori AKIBA (Japan)<br>
-Roy ASCOTT (UK)<br>
-Jeebesh BAGCHI (India)<br>
-Giselle BEIGUELMAN (Brazil)<br>
-Peter BEYLS (Belgium)<br>
-Iba ndiaye DIADJI (Senegal)<br>
-Sara DIAMOND (Canada)<br>
-Lily DIAZ (Finland)<br>
-Diana DOMINGUES (Brazil)<br>
-Masaki FUJIHATA (Japan)<br>
-Jean GAGNON (Canada)<br>
-Akemi ISHIJIMA (UK/Japan)<br>
-Akira IWATA (Japan)<br>
-Pamela JENNINGS (USA)<br>
-Machiko KUSAHARA (Japan)<br>
-Eun Sook KWAN (Korea)<br>
-Patrick LICHTY (USA)<br>
-Jose-Carlos MARIATEGUI (Peru)<br>
-Ryohei NAKATSU (Japan)<br>
-Fumihiro NONOMURA (Japan)<br>
-Sally Jane NORMAN (France/New Zealand)<br>
-Julianne PEARCE (Australia)<br>
-Wim van der PLAS (Netherlands) ISEA BOARD<br>
-Soh Yeong ROH (KOREA)<br>
-Niranjan RAJAH (Malaysia) ISEA BOARD<br>
-Masato SASAKI (Japan)<br>
-Shuddhabrata SENGUPTA (India)<br>
-Rejane SPITZ (Brazil)<br>
-STELARC (Australia)<br>
-Atau TANAKA (France) ISEA BOARD<br>
-Victoria VESNA (USA)<br>
-Todd WINKLER (USA)<br>
-Kwangyun WOHN (Korea)<br>
-Shigeki YOKOI (Japan)<br>
-Hiroshi YOSHIOKA (Japan)<br>
CALL FOR PAPERS ISEA2002 SYMPOSIUM<br><br>
ISEA2002 invites Papers to be given during the symposium.<br>
Proposals for Panels, Round Tables, Poster Sessions and
Institutional<br>
Presentations are also welcome. All proposals must be directly related
to<br>
the aforementioned topics.<br>
Proposals that relate to the special topics [Orai] are especially<br>
encouraged.<br><br>
-Papers can be short (20 minutes) or long (45 minutes). The Papers will
be<br>
published in the ISEA2002 Proceedings, to be published for the event.
All<br>
Papers must be original, unpublished and in English. Please note that
only<br>
an abstract (maximum 500 words, both formats) is required by the
deadline<br>
(March 20, 2002)<br><br>
After an initial screening, the pre-selected authors will be requested
to<br>
send their full materials, including illustrations.<br>
-Panel proposals should contain a description of the planned panel
members.<br>
-Round Tables are discussions that any participant can join (sign-up
during<br>
the symposium), so no description of the planned panel members is
required.<br>
-Poster Sessions are rather informal presentations of research or
art<br>
practice, with the aid of audio-visual equipments. They are not meant
as<br>
performances but as presentations of interesting examples in order
to<br>
trigger discussion.<br>
-Institutional Presentations are meant to introduce institutes,<br>
organizations, festivals etc in the field of the electronic arts.
In<br>
principle, all relevant proposals will be accepted, but it must be
noted<br>
that presenters in this category have no free admission to the
symposium.<br><br>
WORKSHOPS AND TUTORIALS<br>
During the ISEA2002 symposium, practitioners and educators will have
the<br>
opportunities to share information through a series of workshops
and<br>
tutorial sessions. Workshops involve the guided development of ideas
and<br>
exploration of specific theoretical and practical topics in arts
and<br>
technology. Likewise, tutorials offer the chance for students and
educators<br>
to learn programs and techniques in a classroom setting. Proposals
should<br>
include which format is desired, a concise description of the given
workshop<br>
or tutorial class, the number of participants envisioned to participate,
as<br>
well as a clearly defined listing of resources (technical and
physical)<br>
required.<br><br>
----<br><br>
<br>
<a href="file://\\gigi:application%20form_E_papers.doc%20(WDBN\MSWD)%20(000334B7)" eudora="attachment"><img src="cid:5.1.0.14.2.20020305183606.009f4570@c3.hu.0" width=32 height=32 alt="6a942.jpg"></a><a href="file://\\gigi:application%20form_E_papers.doc%20(WDBN\MSWD)%20(000334B7)" eudora="attachment"> gigi:application
form_E_papers.doc (WDBN/MSWD) (000334B7) </a><br><br>
<br>
______________________________________________<br>
SPECTRE list for media culture in Deep Europe<br>
Info, archive and help:<br>
<a href="http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre" eudora="autourl">http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre</a></blockquote></html>
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