[artinfo] CfP - INTERFACE AND EXPERIENCE DESIGN WITH ARTIFICIAL INTELLIGNECE & AI/VR (DAIVAR)

Artur Lugmayr artur.lugmayr at ambientmediaassociation.org
Tue Aug 21 10:05:10 CEST 2018


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 Call for Long/Short Papers, Abstracts, Demos and Posters

 2nd Workshop on INTERFACE AND EXPERIENCE DESIGN

 WITH ARTIFICIAL INTELLIGNECE AND AI/VR (DAIVAR)

In conjunction with the IEEE Artificial Intelligence Virtual Reality (AIVR)
Conference

 - 10th-12th December 2018

 - Taichung, Taiwan

 - Submission Deadline: 14th October 2018

 - Website:
http://www.artur-lugmayr.com/activities/current-activities/daivar2018/ 

 - Submission System:
http://www.ambientmediaassociation.org/Submissions/2018DAIVAR/

 - Workshop proceedings published in an Scopus indexed proceedings series

 - Best papers will be published as edited book, or journal special issue

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The objective of this workshop is to invite scholars and practitioners to
discuss synergies between interface and

experience design in artificial intelligent reality virtual and augmented
environments. The aim is to gather a cross-

disciplinary team of contributors researching HCI related issues
contributing to this fascinating newly emerging

domain. We especially seek contributions from experts with a background in
computer science, HCI,

psychology/cognitive sciences, culture/communication studies, design and
art to develop this fascinating

intersection. Aspects can range from user-experience, technologies
supporting end-users, practical applications,

methods, content production, cultural implications, communication theories,
up to more artistic approaches in

artificial intelligent interaction.

While AI's main aim is to replicate human intelligence, AR and VR focuses
its research efforts on the creation of

artificial worlds either in complete virtual world, or as part of our
physical environment. Many examples that bridge

the two fields have emerged recently, e.g. intelligence in digital games
and the utilization of computer graphics

hardware for deep learning and AI. Philosophical discussions around issues
arising in this new area range from ideas

when things start to think to Alan Turing's work. In this workshop, we
would like to raise a question: what would

happen when artificial worlds start to think, and how we humans can
interact and communicate with AI through e.g.

affective interfaces? Thus, while AI and VR/AR went rather distinct
research pathways, we attempt to bring them

together, and discuss different aspects at the intersection of machine
intelligence and human interaction in a mixed

reality.

The workshop intends to attract a broad range of contributions to develop
this scholarly field during a full day venue.

As the emphasis is on creating the synergy between VR/AR and AI/ML, we are
not limited to particular areas; instead,

the following exemplary topics might help to gather ideas for a possible
contribution: affective and emotional

computation, communication with AI, digital game analytics, utilization of
computer graphics hardware for deep

learning, personalization and recommender systems, UX with agents and
physical robots, cultural robotics, or AI in

information visualization.

The workshop program stretches over a full-day, and will contain a
combination of invited keynote presentations,

oral presentations, posters, and demonstrations.

The workshop proceedings will be published in a Scopus indexed proceedings
series, and the very best contribution

will be published in an edited book from a highly reputable publisher which
has been pre-arranged. Depending on

the quality and amount of contributions, we are also considering to publish
a journal special issue within an indexed

publisher.

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TOPICS OF INTEREST (BUT NOT LIMITED TO)

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• Interaction design for AIVR

• Multimodal AI supported interaction design

• Artificial intelligence and machine learning in AIVR

• Emotions and AI in VR, AR, and smart objects

• Human-Computer-Interaction with AI in virtual worlds

• Human communication through AIVR

• Emotion enriched human-AI collaboration

• AI in digital games and other application areas

• User-Experience and interaction with AIVR

• Affective human-virtual world interaction

• Design of emotionally intelligent AIVR

• Recommender systems and personalisation in AIVR

• Information visualisation in AIVR

• Communication theory and cognitive science

• Affective ambient intelligence in mixed realities

• UX with AI agents in AIVR

• Brain interfaces in AIVR

• AI based emotion mediated communication in AIVR

• Authoring emotional intelligent interaction in AIVR

• Multimodal affective interfaces in AIVR

• Human-human emotional communication in AIVR

The workshop proceedings will be published in a Scopus indexed proceedings
series with an ISBN number as part of

the Semantic Ambient Media Experience (SAME) workshop series. The very best
contributions will be published in an

edited book from a highly reputable publisher which has been pre-arranged.
Please note that only selected high

quality contributions will be published as part of the edited book.
However, during the workshop a common journal

article co-authored between all workshop participants will be published as
an introduction chapter.

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IMPORTANT DATES

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* 14/10/2018: Deadline for workshop papers

* 21/10/2018: Notification of accepted workshop papers

* 29/10/2018: Camera ready workshop papers

* 31/10/2018: Registration for the Workshop

* 10/12/2018: Workshop Day

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SUBMISSION GUIDELINES

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The workshop program stretches over a full-day, and will contain a
combination of invited keynote presentations,

oral presentations, posters, and demonstrations. We are calling for paper
submissions of extended abstracts

between 2-5 pages long, following the submission format of IEEE Manuscript
Formatting guidelines. Please choose

one of the three submission categories:

* Abstract: 1-2 pages long

* Short paper, demo, or poster: 2-4 pages long

* Long paper: 4-6 pages long

Please download the paper template from:

http://www.ieee.org/conferences_events/conferences/publishing/templates.html


The copyright form can be downloaded from:

http://www.visemex.ambientmediaassociation.org/wp-content/uploads/2016/09/CopyrightForm.pdf


Your submission should include: scanned signed copyright form + original
contribution in word or latex + pdf of the

paper. Add ALL your files (copyright form, word document/latex files,
scanned copyright form) into ONE zip file.

Upload the zip file to the workshop submission system on:

http://www.ambientmediaassociation.org/Submissions/2018DAIVAR/

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RECOMMENDED READINGS PRIOR SUBMISSION

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We strongly recommend the ideas and topics from the following papers prior
your submission or as part of a paper

submission in its discussion section:

* Lugmayr, A. et al., 2017. Cognitive Big Data. Survey and Review on Big
Data Research and its Implications: What is

Really “New”? Cognitive Big Data! Journal of Knowledge Management
(JMM), 21(1). Available at:

http://www.emeraldgrouppublishing.com/products/journals/call_for_papers.htm?id=5855k,
Journal of Knowledge

Management/Emerald.

* Sun, M., Zhao, Z., and Ma, X. (2017). Sensing and Handling Engagement
Dynamics in Human-Robot Interaction

Involving Peripheral Computing Devices. In Proc. CHI2017 (to appear).

* Zhu, F., Fang, K., and Ma, X. (2017). Exploring the Effects of Strategy
and Arousal of Cueing in Computer-Human

Persuasion. In Proc. CHI2017 EA (to appear).

* Yang, Y., Ma, X., and Fung, P. (2017). Perceived Emotional Intelligence
in Virtual Agents. In Proc. CHI2017 EA (to

appear).

* Ma, X. (2016). Developing Design Guidelines for a Visual Vocabulary of
Electronic Medical Information to Improve

Health Literacy. Interacting with Computers.

* Zhu, K., Ma, X., Chen, H., and Liang, M. (2016). Tripartite Effects:
Exploring Users' Mental Model of Mobile Gestures

under the Influence of Operation, Handheld Posture, and Interaction Space.
International Journal of Human-

Computer Interaction.

* A. Lugmayr, E. Serral, A. Scherp, B. Pogorelc, and M. Mustaquim,
“Ambient media today and tomorrow,”

Multimedia Tools and Applications, vol. 71, 2014, pp. 7-37 Available:
http://dx.doi.org/10.1007/s11042-012-1346-z.

* ZHU Kening, ZHU Rongbo, H SAMANI, BB JALAEIAN, PaperIO: a 3D interface
towards the internet of embedded

paper-craft, IEICE Transactions on Information and Systems, 2014

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WORKSHOP ORGANISERS

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Kening Zhu, School of Creative Media, City University of Hong Kong

Artur Lugmayr, VisLab, Curtin University, Australia

Xiaojuan Ma, Hong Kong University of Science and Technology (HKUST)

Florian ‘Floyd' Mueller, RMIT, AUSTRALIA

Ulrich Engelke, Data 61, CSIRO, AUSTRALIA

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CONTACT INFORMATION

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In case of questions, please don't hesitate to contact:
keninzhu at cityu.edu.hk



  



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