[artinfo] Buckminster Fuller's World Game
Art&Education
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Mon Nov 9 15:27:48 CET 2015
Information Fall-Out: Buckminster Fuller's World Game,
an exhibition at Columbia University's Graduate
School of Architecture Planning and Preservation.
Initially proposed for Expo 67 in Montréal,
Buckminster Fuller's World Game was played for
the first time in 1969 at the New York Studio
School for Drawing, Painting, and Sculpture. Over
the next decade, the World Game evolved and
expanded through workshops, seminars, strategy
papers, and building designs. Across its
different manifestations, the World Game remained
focused on the goals of overcoming energy
scarcity and altering conventional territorial
politics through the redistribution of world
resources. This anti-Malthusian, anti-war game
was meant to discover conditions for perpetual
ecological peace and to usher in a new era of
total global resource consciousness. Mirroring
Cold War command and control infrastructures,
proposals for World Game centers described a vast
computerized network that could process, map, and
visualize environmental information drawn from,
among other sources, Russian and American spy
satellites. Fuller claimed that their optical
sensors and thermographic scanners could detect
the location and quantity of water, grain,
metals, livestock, human populations, or any
other conceivable form of energy. Among Fuller's
abiding obsessions was the limited range of the
electromagnetic spectrum available to human
vision. Fuller argued that the World Game would
serve as a corrective to this limitation by
rendering visible global environmental data
patterns that evaded normal perception.
Assembling documents related to various
iterations of the World Game conceived, proposed,
and played from 1964 to 1982 along with materials
from the World Resources Inventory, the
exhibition examines the World Game as an
experimental pedagogical project, as a system for
environmental information, and as a process of
resource administration. A related symposium will
bring together scholars and architects with
Fuller partners and collaborators to speak about
the World Game in relation to its ecological,
informational vision, and to the current stakes
for environmental data and its representation.
The exhibition is curated and designed by Mark
Wasiuta, Director of Exhibitions and Co-Director
of the Critical, Curatorial, and Conceptual
Practices in Architecture Program, and Adam
Bandler, Exhibitions Coordinator at Columbia
GSAPP. Florencia Alvarez Pacheco is assistant
curator.
For more information, please send an email to
<mailto:exhibitions at arch.columbia.edu>exhibitions at arch.columbia.edu.
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