[artinfo] Video game subcultures: Playing at the periphery of mainstream culture
Paolo Ruffino
p.ruffino at gmail.com
Tue Apr 15 11:02:43 CEST 2014
G|A|M|E - n. 3/2014
Issue 3, 2014 - Video game subcultures: Playing
at the periphery of mainstream culture
Edited by M. B. Carbone & P. Ruffino
Freely available online at:
<http://www.gamejournal.it/issues/game-n-32014/#.U0bA4fldUwN>http://www.gamejournal.it/issues/game-n-32014/#.U0bA4fldUwN
This issue of GAME Journal offers an overview and
a series of case studies on video games from the
point of view of subcultural theory.
There has been little work in game studies from
this perspective, which offers a theoretical
frame for the ever growing complexity of the
audiences involved with the medium of the video
game. The study of subcultures on the other hand
has a long standing and complex tradition which
culminates in what has been recently defined as
the "post-subcultural" theoretical scenario.
As games are increasingly evoked for their
interplay with other media and their role in
defining and shaping our cultures, carrying
artistic, cultural and social meanings - both
ideologies and conversely "engaged",
"alternative", or "redemptive" discourses - it
becomes increasingly important to accompany the
merely descriptive and (inter)textualist analysis
shared by many approaches in game studies with
elements of social and subcultural theory.
The variety of the contributions collected in the
present issue testifies how a study of video game
subcultures is necessarily centrifugal: if we
imagine the studies of the tendencies of the
mainstream market as oriented towards the
"centre" of video game culture, then analyses of
marginalised and under-represented forms of
reception look instead towards unlimited and
dispersed directions.
In this issue we proudly welcome papers with very
diverse geographical focuses, based on a variety
of methodologies and interested in phenomena
which occurred in different periods in the
history of the video game industry.
Summary
Vol. 1 - Journal (peer-reviewed)
Cover Art: KINSHASA vs AKIHABARA (Giovanni Fredi
-
<http://kinshasavsakihabara.com>http://kinshasavsakihabara.com)
M. B. Carbone & P. Ruffino - Introduction: games and subcultural theory
G. Zhang - The stroller in the virtual city:
spatial practice of Hong Kong players in Sleeping
Dogs
R. Gallagher - From camp to kitsch? A queer eye on console fandom
T. Plothe - "I'm a rogue night elf". Avatars, gaming and The Big Bang Theory
I. Márquez - Playing new music with old games: The chiptune subculture
G. Menotti - Videorec as gameplay: Recording of
playthroughs and video game engagement
A. Harvey - Twine's revolution: Democratization,
depoliticization, and the queering of game design
H. Tyni & O. Sotamaa - Assembling a game
development scene? Uncovering Finland's largest
demo party
Vol. 2 - Critical notes (non-peer reviewed)
Cover Art: Contradictions (Filippo Minelli -
<http://www.filippominelli.com/contradictions/>http://www.filippominelli.com/contradictions/)
M. Fuchs - Nordic game subcultures: between LARPers and avant-garde
T. Oliveira, E. Ferreira, L. Carvalho & A.
Boechat - Tribute and Resistance: Participation
and affective engagement in Brazilian fangame
makers and modders' subcultures
R. Sampugnaro, S. Mica, S. Fallica, A. Bonaiuto &
M. Mingrino - Participation at the Global Game
Jam event: a bridge between consumer and producer
worlds in digital entertainment
--
paolo ruffino
<http://paoloruffino.com>http://paoloruffino.com
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