[artinfo] Videogame appropriation in contemporary art

marc garrett marc.garrett at furtherfield.org
Wed Dec 8 11:34:29 CET 2010

Videogame appropriation in contemporary art: Tetris. By Mathias Jansson.

In part two of this series on classic Videogames and their 
appropriation into contemporary art; Mathias Jansson focuses on 
Tetris, giving examples of how the game has impacted artists' work 
and art culture.

Mathias Jansson is a Swedish art critic and Game Art researcher. He 
writes about New Media Art and Game Art for blogs and magazines such 
as Gamescenes (http://www.gamescenes.org) and DigiMag 
(http://www.digicult.it/digimag/). During the last year Jansson has 
written a series of interviews with the pioneers of Game Art and 
currently working on a sequel with artists, critics, curators, 
gallery owners operating in the field of Game Art. 


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