[artinfo] Videogame appropriation in contemporary art
marc.garrett at furtherfield.org
Wed Dec 8 11:34:29 CET 2010
Videogame appropriation in contemporary art: Tetris. By Mathias Jansson.
In part two of this series on classic Videogames and their
appropriation into contemporary art; Mathias Jansson focuses on
Tetris, giving examples of how the game has impacted artists' work
and art culture.
Mathias Jansson is a Swedish art critic and Game Art researcher. He
writes about New Media Art and Game Art for blogs and magazines such
as Gamescenes (http://www.gamescenes.org) and DigiMag
(http://www.digicult.it/digimag/). During the last year Jansson has
written a series of interviews with the pioneers of Game Art and
currently working on a sequel with artists, critics, curators,
gallery owners operating in the field of Game Art.
A living - breathing - thriving networked neighbourhood - proud of
free culture - claiming it with others ;)
Furtherfield - online arts community, platforms for creating,
viewing, discussing and learning about experimental practices at the
intersections of art, technology and social change.
HTTP Gallery - physical media arts Gallery (London).
Netbehaviour - Networked Artists List Community.
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