[artinfo] TransISTor 2007

Ákos Maróy darkeye at tyrell.hu
Mon Mar 5 13:52:48 CET 2007

TransISTor http://transistor.ciant.cz is a training initiative
organised by CIANT - International Centre for Art and New Technologies
in cooperation with FAMU - Film and TV Faculty of the Academy of
Performing Arts in Prague
supported by the MEDIA Training Programme of the European Union.

TransISTor focuses on computer games technologies while opening up their
creative potential for non-gaming storytelling domains including art,
cinema, TV, educational applications and cross-media productions.

Session 1:     Game modifications and machinima films
14. 06. - 17. 06. 2007, Prague

Session 2:    Motion capture and stereoscopy for games and film
03. 07. - 06. 07. 2007, Karlovy Vary during the International Film Festival

Session 3:     Serious games, web 2.0 and future cinema
09. 07. - 12. 07. 2006, Prague

Price per session: € 400 (freelancer) / € 800 (corporate). The price
includes training, didactic materials, accommodation and meals.

Application deadline: 14. 04. 2007

Scholarships are available through the organiser and the MEDIA desk
offices in the participants` home country. In case you need further
assistance with the funding, please contact us. We strongly encourage
applications from women and members of minority groups.

Working language is English.

Please register at our website to receive the updates.

CIANT - International Centre for Art and New Technologies
Address: Kubelíkova 27, 130 00 Prague, Czech Republic
Tel.: +42 (0) 296 330 965, Fax: +42 (0) 296 330 964
e-mail: transistor2007 AT ciant.c, URL: http://transistor.ciant.cz

In 2007 TransISTor offers three intensive training sessions that combine
practical workshops, case studies and theoretical presentations by
renowned professionals from Europe, USA and Japan. Among the presenters
there will be:

Viktor Antonov (FR)         http://www.vulkanbros.com/

Friedrich Kirschner (AT)         http://www.zeitbrand.de/

Julian Oliver (NZ)             http://www.selectparks.net/~julian/

Tomáš Petráň (CZ)         http://www.kultinfo.cz/cinepoint/

Session 1: Game modifications and machinima films

>From combination of comics and video games to films created with game
engines. This session will provide an overview of tools and techniques
used for customizing and expanding computer games. We will examine
issues of game design and game play in the context of cross media
production. The goal is to explore the basics of how to create and
modify game levels. In the intensive 4-day workshop your will create
your first machinima film.

Session 2: Motion capture and stereoscopy for games and film

During the intensive 4-day workshop you will investigate different
motion capture techniques and carry out a collaborative project.
Experienced tutors will explain the different motion capture systems,
the process of setting sensors, recording sessions and the computer data
post-processing. The goal is to experience the latest technologies, to
integrate them and to create your own stereoscopic film with special

Session 3: Serious games, web 2.0 and future cinema

This session is focused on the alternative forms of games and web 2.0
applications that are used for entertainment as well as for
non-entertainment purposes such as art, edutainment, marketing,
simulations, management and public policy. We will look closer at how
these technologies are used for non-gaming events and processes,
including simulations of business and military operations, psychotherapy
or medicine. In the workshop you will create your own serious game
scenario and experiment with web 2.0 applications, e.g. Google map
mashups in art, business and cinema.

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